Review bombing, meet revenue bombing.
that would charge developers a flat fee any time a game using Unity software is installed.
Unity went on to explain in detail how this new program works, but here’s the gist: before a game is charged with these new fees, it must meet a specific revenuedownload threshold that changes based on which tier of Unity subscription a developer pays for. These fees are further broken down depending on where a game is purchased, meaning that a game bought in the US, UK, and other “standard” markets is assessed a higher fee than when it’s bought in “emerging” markets like India or China.
The news was met with fear, anger, and disgust from the game development community. The primary complaint is that these changes would be particularly harmful to solo, indie, marginalized, and mobile developers.
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