Violent video games have been a hot topic for nearly 30 years, and the heat on the industry typically increases following real-world shootings.
Criticism and scrutiny over violent content is nothing new for the gaming industry. The official ratings board for video games was actually founded in 1994 in direct response to advocacy groups decrying the violence in games such as. In the intervening 25 years, politicians on both sides of the aisle have signaled rallying cries to their bases against video games and, largely, such calls have been made in response to real-world shootings.
By the early 1990s, the focus had shifted to video games, which were now entering the homes of many Americans with the advent of the console generation in the mid-'80s to early-'90s. Democratic Senators Joe Lieberman and Herb Kohl led two separate hearings before Congress on Dec. 7, 1993 and March 5, 1994 to condemn violent video games such as.
Six years later, in 2005, Senator Hillary Clinton introduced the Family Entertainment Protection Act bill alongside fellow Democratic Senators Lieberman, Tim Johnson and Evan Bayh which aimed to impose fines and community service on any retailer that sold an M-rated, "mature," game to minors. The bill did not pass.
In 2008, a year which saw three major mass shootings across the country, then-President George W. Bush visited a rehabilitation center in Texas to play video games with injured veterans. According to a White House spokesperson at the time, Bush shot "bad guys" in the computer game that simulated a firefight in Baghdad.case struck down a California law banning the sale of certain violent video games to children without parental supervision.
"I'm hearing more and more people say the level of violence in video games is really shaping young people's thoughts," he said. "And you go one further step and that's the movies.… Maybe they have to put a rating system for that." By 2018, the ESRB had been rating video games for 24 years.
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