Starfield director Todd Howard claims that the space-faring RPG will be the 'best-feeling' game Bethesda Game Studios has ever made.
demos, but the space-faring RPG will control better than the studio’s previous games, according to director Todd Howard.Kinda Funny Xcast
to speak extensively about the upcoming game. When asked about Starfield’s technical performance and the backlash to its console version being stuck at 30 frames per second , Howard tried to assuage fears by emphasizing that consistency was more important. “Ultimately, we boil it down to [us wanting] consistency,” said Howard. “The game is running great, but we don’t want players to ever think about it. We have obviously seen other games that have performance modes. We lean toward consistency overall, and we talked to our fans and hear that from everybody.”Howard then related to this to the game’s controls and how he claims it feels great to play.
“We’re feeling really great,” said Howard. “The game feels great in your hands. And I would say that — and developers know this — there are things that you can do to make that look and feel great; things like motion blur, how fast the game refreshes or reacts to a controller input, all of those things matter to [making] something feeling great. And I can honestly say this is the best-feeling game that we’ve had.”.
“We don’t want to sacrifice any of it,” said Howard. “Fortunately in this one, we’ve got it running great. It’s often running way above that. Sometimes it’s 60. But on the consoles, we do lock it because we prefer the consistency. Right? Where you’re not even thinking about it. And we don’t ever want to sacrifice that experience that makes our games feel really, really special. So feels great. We’re really happy with how it feels even in the heat of battle.
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