CallofDuty: Modern Warfare II is promising based off its beta, but a slew of pacing issues leave me worried about the final release.
The first weekend for the Call of Duty: Modern Warfare II beta has come and gone, offering an early look at the game’s multiplayer mode. After spending some time with the beta, it’s clear Activision has ambitious plans for the upcoming sequel, particularly in its sound and visual design. Still, not every new addition or mechanic works well in this build, and considering how Call of Duty games don’t usually change much from their betas, I’m left a little worried about Modern Warfare II.
Visually speaking, Modern Warfare II is a step up from 2019’s Modern Warfare, particularly in the color palette. In 2019’s entry, it was sometimes hard to tell enemies from their surroundings due to the monotone and drab colors across the board. Thankfully, Modern Warfare II still looks like a realistic military shooter while remaining visually interesting. Players seem to pop from the screen, making it easier to tell where your foes are.
One of the main issues is that the game’s time to kill is way too fast. In essence, if an enemy spots you first, there’s very little you can do to survive. This encourages players to sit in one spot while pre-aiming down a hallway so as to not get taken out themselves. It’s a strategy that makes sense given the game’s design, but one that severely changes the pacing of a match. A slower TTK can allow players to run around much more, as you aren’t penalized as much when they’re caught off guard.
A thread from Redditor Redfern23 shows all the average TTKs across Call of Duty games through the years, and surprisingly, they fluctuate heavily from entry to entry. For instance, 2020’s Call of Duty: Black Ops Cold War had an average TTK of around 313ms, while 2019’s Modern Warfare sits at around 184ms. It’s unclear what Modern Warfare II’s average TTK is, but it definitely feels more in line with its 2019 predecessor, Modern Warfare.
Mini-map woes In previous Call of Duty games, firing an unsuppressed weapon would cause you to appear as a red dot on your enemy’s mini-map. This was changed in Modern Warfare 2019, leading to many complaints from the community. Firing an unsuppressed weapon only reveals your location on the compass, which is far less precise. Sadly, this feature remains unchanged in Modern Warfare II, despite the backlash from the last installment.
While Activision did say it will “drastically” accelerate the rate at which Perks generate, the company doesn’t seem keen on reverting back to the old mini-map style. “Currently in the MW2 Beta, we only show enemy player dots when a UAV is active. The design reason for this is that we do not want to punish players for firing their weapons,” Infinity Ward said.
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