The First Descendant dev reveals what makes this sci-fi shooter special | Digital Trends

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The First Descendant dev reveals what makes this sci-fi shooter special | Digital Trends
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Nexon revealed the first details on TheFirstDescendant's monetization, use of Unreal Engine 5, and more to Digital Trends.

Lots of cooperative shooters have entered the fray over the past couple of years, and one of the most intriguing ones on the horizon is Nexon’s The First Descendant. Developed by the internal Magnum Studio at Nexon Games, this is a sci-fi shooter where players’ superpowered characters, called “Descendants,” defend humanity from an invading force. Along the way, they’ll take on hordes of enemies and giant bosses as they shoot and loot.

Lee Beom-jun: As you said, the co-op shooter genre has been recently drawing attention again. And I think it’s still a growing genre. We focused on the co-op shooter genre as we wanted to create an online game that is loved worldwide. I would like to highlight the two points that differentiate The First Descendant from other games of the same genre.

Lee Beom-jun: Each character’s skill set is fixed because it is an area of their unique background, personality, and strategic combat. However, players can customize their characters and weapons by attaching gear called “Runes.” Runes provide various functions, such as increasing specific stats or providing additional performance or passives. Players have limited resources to choose Runes, so they must think about the best Rune setting that suits their play style or character traits.

The main reason for the upgrade is the Nanite and Lumen of Unreal Engine 5. In particular, we believe that the lighting quality provided by Lumen, a real-time global illumination solution, is essential for next-gen projects. Now, everyone on the team is delighted with the results. Digital Trends: What areas of the game are you hoping to get the most feedback on with October’s beta?

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