Nintendo offered some new insight into Super Mario Bros. Wonder’s creation at GDC, revealing wacky Wonder Effects that didn’t make it into the final game.
Last year, Nintendo brought Mario back to his 2D roots with a surprise new game, Super Mario Bros. Wonder. The critically acclaimed platformer was an instant crowd-pleaser thanks in no small part to its namesake feature, Wonder Effects. These power-ups completely transformed Mario’s world, letting its developers experiment with wacky ideas from wiggling pipes to singing Piranha Plants.
Recommended Videos “I thought about creating a new version of these secrets and mysteries,” Mouri said. “I tried making something where if you hit a block, a special item comes out, and if you take this item, you can go to another area. When I showed that to Mr. Tezuka, he said, ‘This isn’t so different from how it’s always been.
“It was up to everyone on the team to come up with ideas regardless of job title,” Mouri says. “Nintendo believes that everyone on the team is a game designer. At first, we asked everyone to write any and all ideas on sticky notes without any conditions. After all, if you stick to conditions, you stifle creative freedom. At this stage, we collected around 2,000 ideas.”
Not every idea was a winner. One slide showed off several ideas that never made it into the game. One seemingly shows a screen rearranged into a tile puzzle. Another shows Mario and some enemies walking around with extremely long legs.
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