Buckley and Dak'Rah (Robert Wisdom) from Star Trek: Strange New Worlds.
Summary Star Trek: Strange New Worlds is no stranger to using nostalgic details to boost its ongoing connection to Star Trek: The Original Series, and it does three important things to bring a classic Star Trek feel to an otherwise very modern production. In its first two seasons, Strange New Worlds' characters, tropes, and creatures have introduced - and sometimes reimagined - essential aspects of Star Trek lore.
Strange New Worlds' Sets Make The Show Feel Like Classic Star Trek Detailed sets help Strange New Worlds seem more realistic Close The newest version of the USS Enterprise proves Star Trek:Strange New Worlds' commitment to its 20th-century roots through meticulous set design. Second only to its iconic characters, the settings of Star Trek have always been near and dear to the heart of the franchise.
By rethinking familiar sets from previous Star Trek shows, Strange New Worlds creates space to introduce new designs that could become as iconic as the scenery that inspired them. Instead of using a green screen to depict a computer-generated backdrop, Star Trek: Strange New Worlds opts for physical settings with personal touches.
Strange New Worlds Made Star Trek's Gorn Scarier By Making Them Real The Gorn look and feel much scarier because they're hand-built animatronics Close The history of the Gorn in Star Trek canon is long and well-known, but Star Trek: Strange New Worlds changed the Gorn in a big way.
Star Trek: Strange New Worlds is a modern production with a vintage twist, incorporating both old and new techniques and technology to blend classic and contemporary aspects of Star Trek. Its set designs offer the show a classic feel, calling back to Star Trek: The Original Series and shows from the 90s era of Star Trek. The characters make the meticulously detailed sets come to life with more personable character design, thanks to old-fashioned makeup and traditional prosthetics.
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