Starfield Makes It Too Easy To Be A Criminal Mastermind

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Starfield Makes It Too Easy To Be A Criminal Mastermind
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There’s more crime than punishment in Starfield.

Summary SCREENRANT VIDEO OF THE DAY SCROLL TO CONTINUE WITH CONTENT Building a criminal empire is way easier than it should be in Starfield. There are a wide range of crimes players can commit, ranging from petty theft to first-degree murder. But for every crime, there's a punishment, typically following the usual Bethesda RPG formula of paying a fine and forfeiting all stolen goods, going to jail, or running away and likely dying in the ensuing battle.

There's No Thieves' Guild In Starfield It's easy to make a case for either side in the debate over whether Starfield or Skyrim is better, but one way in which Skyrim easily washes its sci-fi successor is in its expansive and involved quest lines about thievery. In many of the prior Elder Scrolls games, Oblivion and Morrowind included, players had to join a Thieves' Guild in order to access fences who would buy their illicit inventory.

The rewards for completing the Ryujin Industries quest line, however, are almost completely unrelated to the actual content of the quests. Those who do will receive a couple of equipment pieces, free access to the Manipulation skill, and their very own office in the Ryujin Industries building. What Starfield's Crime And Punishment Could've Been There was so much potential for a robust, interstellar black market in Starfield, and its ideal application might look something like the more economically-focused space faring game Elite Dangerous. Elite Dangerous simulates a realistic economy, in which pricing for an item might differ depend on how easily accessible it is on the planet where it's being sold.

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