'Star Wars Jedi: Fallen Order' is an exciting page torn out of the massive StarWars storybook that thrills and delights. Read the review:
the last great third-person, single-player adventure game. Most recent titles set in George Lucas' sprawling universe have been satisfied with offering solely multiplayer affairs, mobile-only games or a cry far, far away from what players were actually looking to play. From its first glimpses, the game captured the hearts of the most casual of fans and diehards alike with its fluid, gorgeous animations, the promise of a gritty storyline and — yes, finally — a new single-player adventure.
The adventure spans several different planets, but the game first kicks things off on planet Bogano. A special holocron, or essentially a space-age storage device only accessible to Force users, is said to be hidden in a tomb there. Cere believes that by following in the footsteps of Jedi master Eno Cordova, the team can steal away this holocron, which contains a list of Force-sensitive children, to restore the Jedi Order to its former glory.
As you make your way throughout the story, you’ll realize there are several different areas that you just can’t reach from the onset. Cal will have to earn experience points and level up to unlock new abilities if he wants to see everything there is in-game. This means you’ll need to do a lot of manual backtracking. There’s no fast travel, so you have to rely on BD-1’s holomap almost entirely.
That’s what you’d better be doing a lot of, too. While combat isn’t overtly challenging at first, it can certainly ramp up quickly. Battles are very much a ballet of sidesteps, parrying, blocking and striking while the iron is hot. This isn’t a hack-and-slash fest and the game feels all the better for it. It's not always up to Cal to dispatch the Emperor's cronies, as the game presents a bit of a living ecosystem.
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