'Final Fantasty XVI' is a sprawling, 35-plus hour epic that nods to 'Game of Thrones.' It also aims to be one of the most approachable games in the long-standing series.
Nintendo’s “The Legend of Zelda: Tears of the Kingdom” is everything great about big-budget, mainstream video games. There’s a story, yes, but this is a game about curiosity and discovery, rewarding players for constantly asking, “What if?”
It’s a rather welcome addition, ensuring that one is always up to speed and can make sense of what political faction or motivation is currently driving the scene. Games of this size are sometimes overwhelming, especially if one must step away from them for a few days, but “Final Fantasy XVI” is constantly laying out the welcome mat, even creating a character who serves as a historian with knowledge of everyone — and every royal lineage — we encounter for reference.
Some of this is explainable; his mother, after all, discarded him and turned him into a servant of the kingdom. For many of those in “Final Fantasy XVI,” killing is their trade, even when they don’t want it to be . But a run-in with Cid, who has dedicated his life to creating a sanctuary for discarded magic users — and an encounter with Jill, a childhood friend who is also an ice-wielding Eikon and had been similarly enslaved by another kingdom — makes Clive look inward.
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