The Legend of Zelda: Tears of the Kingdom’s Director, Hidemaro Fujibayashi, has revealed new details of the game’s background in a recent interview.
An interview with Eiji Aonuma and Hidemaro Fujibayashi has revealed some of the thought process behind the development of The Legend of Zelda: Tears of the Kingdom. For all that it expanded on the Zonai race hinted at in Breath of the Wild, TOTK left mysteries involving Sheikah technology unsolved in a way that confused and frustrated many. Of course, some Zelda mysteries have gone unanswered for decades, but in this case new information has clarified some of the more notable changes to Hyrule.
Of course, as appreciated as this explanation is, it is worth pointing out that it seems fairly shallow. Not one NPC in Tears of the Kingdom makes reference to this event, not even Princess Zelda or the Sages. It would be natural for those who were both closest to the freeing of the Divine Beasts and the effective successors to the Champions to make some reference to their ancestor’s immense war machines no longer being present, but no discussions of the sort arise.
It is also worth taking into account that even the basic geography of Hyrule is notably subject to change. Although some of this can be seen as a result of details like intervening time periods and less restrictive hardware, prominent landmarks can still shift in improbable ways. For example, Death Mountain has been located in the North, East, and even West of Hyrule at various points throughout the franchise.
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