'I Think I Would Be A Horrible Bank Robber' - Payday 3's Lead Producer Interview

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'I Think I Would Be A Horrible Bank Robber' - Payday 3's Lead Producer Interview
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Payday 3's lead producer discusses the game.

Payday 3 takes lessons from the previous two entires in the franchise and builds upon them in an effort to create the ultimate criminal fantasy. Developed by Starbreeze Studios and published by Deep Silver, the upcoming title will offer more ways than ever before for players to customize their character as they attempt to pull off a series of heists. Payday 3 maintains the core chaotic DNA of its predecessors while simultaneously adding in new layers of complexity.

Andreas Hall-Penninger: So just to give some context to what I'm about to say: Payday 1 and Payday 2 were developed in our in-house engine this, while Payday 3 is developed in Unreal 4. When we did Payday 2, we had Payday 1 as a foundation, right? Developing Payday 3, we had to redo everything from scratch, meaning a very early big challenge was making sure that we sort of captured that Payday feel, because it has a very particular feel in that moment-to-moment gameplay.

I think we're seeing a lot of players doing things that we didn't intentionally create, if that makes sense, like you're starting to experiment with the tools that you have. And I think that's going to be a surprise for a lot of people like, "Oh s***, this is that type of game where you can mess around a lot with all the systems and features that they have." It creates very interesting scenarios, and it's fun to do them with your friends.

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