Forspoken actually gets a lot right about open-world games | Digital Trends

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Forspoken actually gets a lot right about open-world games | Digital Trends
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The discourse around Forspoken's divisive writing has taken the conversation away from what the open-world game actually does well.

Games can learn a lot from Forspoken’s traversal mechanics, but you probably wouldn’t glean that from the discussion surrounding it right now.

What Forspoken gets right After slogging through several hours of linear story content, Forspoken finally opens up, and players can truly get a feel for its traversal mechanics and its open world. That’s when they’ll discover the game’s real magic. Frey feels weighty like a human character would in a game like Uncharted, but can reach higher speeds by dashing around with her Flow ability.

The only thing holding a player’s movement back is the stamina bar and the number of skills Frey has at her disposal. Even then, that helps pace out explorations and gives players a tangible feeling of progression as it increases throughout the game, making them feel quite strong. At its best, Forspoken is actually a lot like the imaginary AAA Avatar: The Last Airbender game that I’ve always wanted, using multiple element-based abilities to feel powerful as I traversed its large landscapes.

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