Final Fantasy XVI review: action and RPG clash in uneven epic | Digital Trends

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Final Fantasy XVI review: action and RPG clash in uneven epic | Digital Trends
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FinalFantasy XVI is way too bloated to be a focused action game and far too shallow to be a rewarding RPG.

Final Fantasy XVI MSRP $70.00 Score Details “Final Fantasy XVI delivers when it comes to spectacular action, but dated design and shallow RPG systems drag down a promising blockbuster.” Pros Cons Clive Rosfield has a problem. Final Fantasy XVI’s broody hero is desperate to start a new life, one unburdened by the mistakes and trauma of his bloody childhood. No matter how hard he tries, though, he can’t fully escape the history weighing him down like an airship’s anchor.

Game of Crystals Set on the isolated continent of Valisthea, Final Fantasy XVI chronicles the story of its hero, Clive Rosfield, over several decades. In the first leg of his story, Clive is a bright-eyed young adult with a lot of responsibility: His royal family has sworn him to protect his younger brother, Joshua, who is the living embodiment of the Phoenix.

That’s ultimately where the story loses me. A promising setup that expertly contrasts the personal with the mythological fights for screen time with dull quests and indistinguishable characters that at times feel like Square Enix sneaking some of its AI testing in to pad out the runtime with filler. As a character told me during one subquest, “If no one is listening to what you have to say, you may as well not say it.

Some of the game’s flat design decisions do impact that strong system. Missions tend to repeat the same few enemy types and even recycle bosses with relative frequency, especially in side missions. Not a lot of enemies outside of optional, high-tier bounties require much strategy to beat. I mostly spammed spells the same way during just about every fight, with no need to switch things up. There’s a good reason that some of the best character-action games wrap up in 10 hours.

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