We might see more games with creative aspects like The Sims and Battlefield.
, such as in-game “CollaboZones” that can be built collaboratively and appear in others players’ worlds in real time.Wilson expects that down the line, “there will be the creation of new worlds that sit right next to the worlds that we create, and people will move frictionlessly between those two things,” he said. This sounds somewhat similar to what you can see inare served up right next to Epic’s own modes in the game’s discovery tools.
Wilson indicated that there’s a significant business opportunity in encouraging players to create content. The correlation of “minutes engaged” to money spent is almost one to one, he said, so whether players or EA creates the content, there’s “an extraordinary opportunity for [EA].” While EA is going to invest in gaming creation tools, Wilson discussed how the company doesn’t plan to pour money into gaming-adjacent entertainment opportunities like film,
. “I’m not going to go out and buy a movie studio just because I think there will be a convergence between linear and interactive,” he said. “I think there are different ways we can do that.”expensive sports broadcast rights , either. “I’m not going to go out and spend billions of dollars on linear broadcast sports rights, because I think there’s a way we can deliver and fulfill the needs and motivations of our sports fans inside of our ecosystem in a far more deliberate way that is far more aligned with how they want to consume that content.”He also addressed the state of the
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