Choice, Immersion, and Substituting the Real for the Illusion

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Choice, Immersion, and Substituting the Real for the Illusion
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Games sell the illusion of choice and immersion. How can you apply what you learn from them to the real world?

One of the reasons people play videogames is because they promise meaningful choices and immersive worlds. It’s all an illusion, of course, but it still has some degree of power. We might not be able to change our real world, but we can make an impact on a fictional one, briefly forgetting whatever anxiety we might feel over our general powerlessness. That feeling doesn’t last, though, and so we keep chasing it through more games and more immersive worlds.

Art expresses experience—artists experience events and want to show them to others, to duplicate the feeling or the thought and see how the adaptation or interpretation strikes the audience.

While I favor branching paths in games, even within linear narratives, there is usually a comfort and confidence that your actions matter.

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