Call of Duty: Warzone 2.0 needs to give players more health | Digital Trends

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Call of Duty: Warzone 2.0 needs to give players more health | Digital Trends
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In its current form, CallofDuty: Warzone 2.0's low time to kill doesn't give players enough time to react.

In Call of Duty: Warzone 2.0, gunfights can end in less than a second. In fact, some weapons have the potential to down a player in less than 400 milliseconds, which is wildly punishing in a mode that can last upwards of 25 minutes. While this isn’t an inherent flaw, many elements around the fast time to kill are disproportionately slow, such as aim down sights , reload times, and other animations.

Give me a break Players have complained about the fast TTK since the first Warzone game, so much so, that Activision and Raven Software actually increased the default player health from 100 to 150. With three armor plates equipped, your max total health could be as high as 300. But it’s not just the weapons that feel slow. Many animations — such as applying an armor plate — are just painful to sit through, especially during a firefight. You also can’t run while plating anymore, which might not sound like a big deal, but you’d be surprised how often this will lead to your demise.

https://www.digitaltrends.com/wp-content/uploads/2022/11/Call-of-Duty®_-Modern-Warfare-II_20221122164252.mp4 Above, you can see an example of a fast gunfight. Imagine being taken out that quickly after 20 minutes. With more health, this player might’ve had a chance to react.

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