These are the biggest updates in Baldur's Gate 3's Patch 3 update
The latest patch for Baldur’s Gate 3 is now available on PC and PS5, and it adds an absolute ton of new features and updates to the game. Chief among these is the ability to change your character’s appearance, thanks to a new Magic Mirror that appears in the camp.
Added a journal step for when the tieflings leave the Emerald Grove. The Forging of the Heart quest will also close if Dammon is no longer available in the region.You now need higher approval for Shadowheart to confess her Shar worship to you.Halsin, Jaheira, and Minthara will no longer be able to undergo Volo’s icepick lobotomy. It’s just not their kind of pastime.
The ‘Travel to Moonrise Towers’ quest no longer sends you to Minthara after saving Nere – he has a lyre of his own now. He gifts it to you if you saved him from the cave-in. This lyre can now be used to call for the drider through the Shadow-Cursed Lands, like Minthara’s lyre does. Both lyres have new descriptions.You can ask Minthara for a safe passage to Moonrise if you’d heard about it. She will ask to raid the Emerald Grove first.
Fixed spells being interrupted by climbing, allowing you to attack twice after climbing down from a crate. Updated cameras, facial expressions and head directions to better suit the tone in dialogue with Shadowheart. Fixed some savegames that were blocked in the Astral Prism due to the game thinking two of your party members had chosen to become a mind flayer.
Fixed a bug causing you to get stuck in the Active Roll UI due to two Active Rolls happening at the same time. Fixed the barbarian in the Self-Same Trial not being able to use its Rage ability. Also added a few passives it was meant to have. Fixed a bug in the Farslayer of Bhaal trial, where the Ritual Chant condition would remain on the Farslayer when he dropped combat, which caused multiple issues when you entered and exited the range of the ritual.
Fixed an issue that was preventing NPCs from being able to navigate between floors in Ramazith’s Tower during combat.Created a new ability for Doppelgangers, Morphic Evasion, that allows them to avoid damage from allies.Added HP buffs for certain NPCs in Story Mode if they are considered your allies.Made Jaheira far less likely to damage characters out of combat.Mortarch Gracie in the Baldur’s Gate graveyard now protects the civilians there if they end up in combat.
Created a new Multiattack for Raphael in Tactician Mode that allows him to use Multiattack twice per turn. Lathander’s Light’s blinding aura from the Blood of Lathander will now show the Saving Throw rolls against hostile undead during combat. Characters will no longer receive the Severed Soul condition when Raphael reduces their Wild Shape to 0 HP.Great Weapon Master: Bonus Attack will no longer trigger when an enemy leaves Wild Shape.The Goading Attack condition now drops at the end of the target’s turn.
Fixed a bug where putting a trader’s items in their side of the barter window, closing the window without buying them, and then killing them would make those items appear as loot.Fixed VFX not showing up on equipped items with conditions on them.If you’ve used Disguise Self, previewing the Throw action will no longer show you a preview of both you and your disguised self.
Fixed an exploit for Transmuter’s Stone: Movement Speed that let you gain additional movement when dropping the stone and picking it back up.Gale’s Netherese Orb Blast can no longer be Counterspelled.Fixed Ansur being lootable while another character is talking to him.Fixed sometimes being unable to see Ketheric’s transformation into the Apostle of Myrkul while a character is Downed.Fixed Githyanki Parry triggering when the githyanki is asleep.
Immediately dropping a stolen item no longer makes it unowned and free for the taking after the original crime got addressed. If an NPC calls for guards and you then shapeshift or disguise yourself without any witnesses, the guards will interrogate you rather than directly arrest you afterwards. Different characters can now retry the History check on the portrait of Vlaakith, and it is now an Active Roll.Fixed stealth cones becoming invisible after switching to party members who aren’t involved in a fight, and then switching back to the fight.Fixed Raider Add’ath and Warrior Ith’dul in the Creche not behaving correctly in some circumstances.
Fixed a bug with a petrified drow in the Underdark not reacting to crimes if their leader was killed by the Spectator. Improved the idle behaviours of the gnomes and tieflings in Moonrise Towers after defeating Ketheric. Dropping the Blood of Lathander no longer activates the portal and beams in the Blood of Lathander’s chamber.
Fix the Lightning and Burst damage from Lightning Charge re-triggering the additional damage from Hex and Agonising Blast.Lava Elementals are no longer immune to the Planar Binding spell. The Potion of Angelic Reprieve and Restoration Faucet will now restore Bardic Inspiration for Bards who have the Font of Inspiration feature.Mol’s eyepatch is now highlighted when you toggle the world highlighter with [ALT].In Tactician Mode, phase spiders now have the Web ability to spit a web surface.
Fixed Astarion talking about Wyll in third person when talking to Wyll after Wyll accepts the pact with Mizora. Fixed an issue where, if Avatar Gale tells Wyll about his orb after consuming a magic item, this wasn’t recorded properly by the game.Prevented Gale from demanding your attention after talking to Tara when he doesn’t really have anything relevant to say.Fixed Gale referencing a line the player never said.Fixed a bug where, once you got serious with another Origin, Gale would always break up with you on the topic being discussed.
Characters at camp will no longer react with hostility to players picking up and dropping owned corpses.Slightly raised the approval threshold for Gale’s romance. Fixed a bug where you could tell Astarion that you knew he wanted to meet Raphael even if Astarion never mentioned it before.Fixed Gale thanking you for giving him his first item twice.Added a missing attack option in a Wyll and Karlach scene.Fixed the owlbear cave situation sometimes not updating correctly on Long Rest.
The Grymforge area will turn into a danger zone during the confrontation between Nere and the duergar. Bandits in the chapel will run to where the player is if they are not hiding when called by Mari instead of just moving to their combat positions.Moved Andorn’s trap trigger so he doesn’t trigger it himself.
Fixed the wrong dialogue triggering if you separate your avatar from Karlach and then use her to approach Anders in the tollhouse.Fixed a rare issue where Us could be re-recruited on the nautiloid and kill the imps before triggering Lae’zel’s introduction. When you trigger a crime by touching the Underdark raft for a second crime, the duergar should become hostile if you don’t have the quest boots on you.Deep gnomes in Grymforge shouldn’t react to crimes against Nere anymore.
In the dialogue with Kith’rak Therezzyn, the options for the infirmary won’t appear if you have already used the zaith’isk. Fixed characters sometimes making comments about how the shadow curse is affecting them even if they’re protected by light. Interrupting the dialogue between Nightsong and Balthazar could put the situation in a buggy state where Balthazar became unresponsive and the attack option in dialogue when speaking to Nightsong no longer worked. Now all players in range are included in the dialogue to prevent interruptions.
Fixed the player character accidentally delivering a line as Shadowheart even if you’re not controlling her while deciding to see Nightsong.Fixed the game displaying incorrect lines in Astarion’s dialogues related to his Act II romance flow.Made sure Isobel doesn’t mention Jaheira attacking Moonrise if she’s already dead.
Allowed certain NPCs during the attack on Moonrise Towers join the combat on the rooftop if they somehow make their way up there with you.New games only: if you meet Isobel and you know Ketheric is her father, the game will now take this into account when you meet her and find her empty sarcophagus.Fixed a bug where you couldn’t dismiss a companion after they got imprisoned in Moonrise Towers at the end of Act II.
Interacting with a particular door deep in the Undercity Ruins will no longer trigger a Dark Urge dialogue and journal entry for non-Dark-Urge characters. Fixed the hag not teleporting to the Blushing Mermaid cellar in some cases due to one of her mushrooms being destroyed. If you betrayed the waveservants after going to the Iron Throne and then escaped, all waveservants in the temple should turn hostile in the Water Queen’s House.
Fixed an issue to do with the drider escort in Act II causing the duel between the Dark Urge and Orin in Act III to not trigger properly. You can no longer arrange for a coffin to be made for the bereaved couple’s child, murder the coffin maker, then go back and tell the couple everything was A-OK. This was a bug, you monsters.
The ritual and crime scene for the Highberry Townhouse will happen even if you Long Rest at Wyrm’s Crossing. Fixed Thrumbo not dying and the canopic jar of Mystic Carrion’s heart not being placed in the basement if you Long Rested in Wyrm’s Crossing after killing Mystic Carrion.Fixed passive Saving Throws not being called after the first one in the Ancient Lair.
Dame Aylin now resurrects properly at the start of the next combat round if she’s killed as an endgame ally and in other Act III situations other than the Lorroakan combat.Voss should now speak to you while in the Taproom if he previously was uninteractable and he will trigger the correct dialogues when you talk to him in the Undercity.
The Gondians will no longer start a dialogue to beg you to disarm the Motivator if you’ve already started doing so.Jatlo’s corpse will no longer disappear on Long Rest in the Lower City. Halsin will no longer give you one last kiss before the final battle unless you’re actually in a relationship with him.
Fixed Vanra appearing in The Blushing Mermaid cellar after running away in case she was saved in Captain Grisly’s room. Also fixed an unlikely but possible state in which the hag would stay in the Captain’s Room in case of throwing Hag’s Bane at her, instead of retreating to the cellarTusgront used to specifically listen for whoever spoke to Farlin after the smuggler’s cave to let them in. Now he’s happy seeing any party member.
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