An Interview With The Developers of Final Fantasy XVI

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An Interview With The Developers of Final Fantasy XVI
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We got to talk to multiple of the leads on Final Fantasy XVI about what motivates its characters beyond revenge, the world of Valisthea, and this game's immense pivot to being an action-RPG.

, as this represented the brunt of what the team said they wanted to focus on to begin with, I also got the opportunity to pick the brains of some of the game’s key developers.

However, while revenge has thus far played a big part in motivating Clive—and has informed much of the marketing of the game to this point—the team were clear that Clive only begins in this place. “While Clive is driven by revenge at that first point in the game, it’s through his journey and meeting a lot of different people that he learns to open up a little bit and he starts changing this for you.

With a bit more clarity on the events of FF16, we moved onto the other large manner in which the game has stood apart: its lean into full on action, aided by Suzuki, whose credits include. When I asked about the game’s shift to action reminiscent of western games, I was partially rebuffed by Yoshida, who claimed that while it certainly does appeal to audiences outside of Japan, he’s noticed that younger Japanese players who grew up with action-RPGS are also clamoring for something like FF16.

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